mindsponge.common.quaternion_to_tensor
- mindsponge.common.quaternion_to_tensor(quaternion, translation)[source]
Change quaternion to tensor.
\[\begin{split}\begin{split} &quaternion = [(x_1, y_1, z_1, m_1)] \\ &translation = [(x_2, y_2, z_2)] \\ &result = [(x_1, y_1, z_1, m_1, x_2, y_2, z_2)] \\ \end{split}\end{split}\]- Parameters
quaternion (Tensor) – Inputs quaternion. Tensor of shape \((..., 4)\).
translation (Tensor) – Inputs translation. Tensor of shape \((..., 3)\)
- Returns
Tensor, The result of the concatenation between translation and translation. Tensor of shape \((..., 7)\).
- Supported Platforms:
Ascend
GPU
Examples
>>> import numpy as np >>> from mindsponge.common.geometry import quaternion_to_tensor >>> from mindspore.common import Tensor >>> from mindspore import dtype as mstype >>> np.random.seed(1) >>> quaternion = Tensor(np.random.rand(4),dtype=mstype.float32) >>> translation = Tensor(np.random.rand(3),dtype=mstype.float32) >>> out = quaternion_to_tensor(quaternion, translation) >>> print(out) [0.6631489 0.44137922 0.97213906 0.7425225 0.3549025 0.6535310.5426164 ]